freelancing info

Any and all business enquiries or questions should be directed to: briarsovereign@gmail.com.

I'm currently available and open for work.

Generally speaking, I'm available for game design, writing, editing and layout for tabletop RPGs. For videogames, I'm available for level design, writing, narrative and game design.

My prices are open for negotiation based on your budget and the scale of the work.

past work

A Hat In Time & DLC (2017-2019)

I contributed heavily to various aspects of development on A Hat In Time, chiefly in level design, game designer and writing. While much of the core level design was complete by the time I joined the team, I created several additional levels, including the bulk of the Alpine Skyline chapter, and often adapted existing assets into completely new levels. Additionally, I was responsible for performing refinement and update passes on existing levels. For both DLC releases, I was the primary level designer on all core content, creating them from whitebox level up and implementing all necessary gameplay and narrative triggers. As with the basegame, I was also responsible for creating large amounts of dialogue and writing for gameplay and cutscene purposes.

Armour Astir: Advent (2022)

A tabletop roleplaying game, featuring design, writing and layout by myself, and art from large group of contributors. Players take on the role of high-fantasy revolutionaries across a variety of playbooks and roles, before engaging in gameplay designed to emulate the pacing and energy of 80s mecha anime, and features a breadth of example setting information, optional rules, and systems for downtime and zoomed-out faction play. The Kickstarter campaign for a physical release earned over $30k.

Armour Astir is one of the highest rated physical games on itch.io, where it is available in it's full digital release here.