freelancing info

Any and all business enquiries or questions should be directed to: weregazelle@gmail.com.

I have a limited amount of time in my week for freelancing outside of my day job, and am likely only to take jobs I'm very interested in. If I turn you down, please don't take it personally! My fees are based on nearly a decade of work within the videogames and ttrpg industry, but can be negotiated based on project budget and other factors.

Generally speaking, I'm available for game design, writing, editing and layout for tabletop RPGs. For videogames, I'm available for level design, writing, and game design (though I will note up front that I am not a technical designer; I'll write you as many design documents as you want, but I cannot code gameplay for you).

Typically, I charge for my services by the hour, but other arrangements (like per/word or per/page payments for writing and layout, etc) can be discussed.

past work

A Hat In Time (2017)

I contributed heavily to various aspects of development on A Hat In Time, chiefly in level design and writing. While much of the core level design was complete by the time I joined the team, I created several additional levels, including the bulk of the Alpine Skyline chapter, and often adapted existing assets into completely new levels. For both DLC releases, I was the primary level designer on all core content.

Armour Astir: Advent (2022)

A tabletop roleplaying game, featuring design, writing and layout by myself, and art from large group of contributors. Players take on the role of high-fantasy revolutionaries across a variety of playbooks and roles, before engaging in gameplay designed to emulate the pacing and energy of 80s mecha anime, and features a breadth of example setting information, optional rules, and systems for downtime and zoomed-out faction play.

Armour Astir is one of the highest rated physical games on itch.io, where it is available in it's full digital release here.